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| Changing the image in your tool palette |
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You can change the image in your tool palette fairly
easily.
Simply select the tool, right click and select Properties.
Place your mouse in the image area of the Properties
dialog.
Right click and select Specify Image
This will bring up a dialog allowing you to select the
image.
You can create an image in your Style Manager.
Simply right click in the image window and select
Save Image.
You can save an image as png, jpg, bmp, or tif. The
tool palette can use any image file type.
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| Making A Profound Change: A Funny Thing Happened on the Way to My Next Gig |
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Thom Franklin, professional coach and change agent,
discusses six key stages of profound change, and how
to navigate through them to your next opportunity.
Please don't attend if you are looking for a boring
lecture. You'll get to try out some well proven tools and
exercises to locate the quickest and least painful path
to your next income opportunity.
Thom is also currently leading a free online course on
this topic called The Life Change Project. It's located at
No charge (RSVP required for Togos' sandwich - $5)
Location: Santa Clara University - Bannan Engineering
(bld404) rm 107 (NOT to be confused with Bannan Law
next building over!) 500 El Camino Real Santa Clara, CA,
95053 Parking is permitted without permit in the parking
garage after ~7pm. Please park in the upper levels of
the garage because the lower level requires faculty
permits. If you arrive earlier, a visitor permit can be
obtained from the guardhouse or the Safety Office in
the base of the parking garage (next to the juice
store). Tell them you are there for a meeting.
Presented by the American Society of Mechanical
Engineers
Event Date Tuesday July 29, 2003
Event Time 6:30PM to 8:30PM
For information on this and other ASME events »
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| Future for Accurender in Revit Bright |
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I recently was speaking with Randall Stevens, President
of ArchVision, about ADT 2004's ability to read and use
RPC (photo realistic content). This is very cool as the
content is very high quality and because it is 3D it
looks great from any view.
In the course of the conversation, Randall mentioned
that RPC can be used in ADT and Revit, so if you are
currently an ADT user, but plan to move over to Revit -
any RPC you buy will still work. I told Randall that I
really liked how the trees in Revit can change
depending on the season you set and asked if it would
work the same way in ADT. Randall thought this might
be because of the Accurender engine included in Revit.
ADT uses a Viz engine. This brought up the question
whether Autodesk, which had acquired Revit, would
change Revit to use the Viz engine (since Autodesk
owns and develops that engine in-house) instead of the
Accurender engine (which is owned by Robert McNeel &
Associates). Revit users are very enamored by the
Accurender engine as it is much more photo-realistic
than Viz.
So, the next question in my mind was the future of
Accurender in Revit. "Although Autodesk retains it right
to modify its products at any time,
we have no current plans to change our use of
Accurender in Autodesk
Revit, " reports Rick Rundell, Autodesk's Revit Product
Manager. No doubt, Revit users will be thrilled.
Andy le Bihan, AccuRender Project Manager, tells me
that Accurender licenses their engine at a very
reasonable cost and provides excellent support to
developers. He is also confident that the partnership
with Autodesk will continue and grow.
To download the plug-in and free content... »
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| 3D CONFIG - NEW SYSTEM 2004 VARIABLE |
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If you enter 3dconfig at the Command prompt,
the following prompt is displayed on the command line:
Enter option: [Adaptive degradation/Dynamic
tessellation/Render
options/Geometry/acceLeration/eXit] : Enter the configuration you want to
change or press ENTER to change adaptive degradation
settings.
You will stay in the 3DCONFIG command until you enter
eXit or press ESC.
Adaptive Degradation
Specifies the display options to which the view can
degrade to maintain the speed of the view
manipulation. For example, if a large drawing is
currently Gouraud shaded, you can select Wireframe to
allow the drawing to degrade to a wireframe
representation of the view.
You can turn on one or more than one of the available
options. If more than one option is turned on, the
display changes to the most detailed option first and
then degrades until it reaches the least detailed option.
Configure: Adaptive Degradation
Enter mode [ON/OFF] : Specify whether you
want adaptive degradation turned on or off
If Adaptive Degradation is turned on, you can specify
the type. If no type is specified, then no degradation
will occur.
Current display options: Wireframe Bounding Box
Enter option [Flat shaded/Wireframe/Bounding
box/Maintain speed fps/eXit] : Specify
the type of adaptive degradation you want to use
Configure: Flat shaded
Enter mode [ON/OFF] : Specify whether you
want flat-shaded display turned on or off
Configure: Wireframe
Enter mode [ON/OFF] : Specify whether you
want wireframe display turned on or off
Configure: Bounding box
Enter mode [ON/OFF] : Specify whether you
want bounding box display turned on or off
Configure: Maintain speed fps
Enter speed<5>: Enter a value between 1 and 60 to
adjust the frame rate
Flat Shaded
Specifies that the display can change to flat shaded.
Wireframe
Specifies that the display can change to wireframe.
This uses less of the system resources and allows the
drawing to move at a faster speed.
Bounding Box
Specifies that the display can change to a bounding
box. A box is displayed in place of each object in your
view. This choice requires the least amount of system
resources.
Maintain Speed FPS
Specifies the display speed in frames per second. The
drawing degrades to maintain the specified speed.
Dynamic Tesselation
Sets the options that determine the smoothness of the
objects in a drawing. AutoCAD draws objects using
many short lines (or triangles when drawing spheres).
These lines are called tessellation lines. Objects in your
drawing appear smoother when you use more
tessellation lines.
Configure: Dynamic tessellation
Enter mode [ON/OFF] : Specify whether you
want dynamic tessellation turned on or off
If Dynamic Tessellation is turned on, you can specify
the number of surface tessellations, curve tessellations,
or tessellations to cache.
Configure: Dynamic tessellation
Enter option [Surface tessellation/Curve
tessellation/Tessellations to cache/eXit] : Specify the type of dynamic
tessellation you want to use
Configure: Surface tessellation
Enter tolerance<88>: Enter a value between 0 and
100
Configure: Curve tessellation
Enter tolerance<88>: Enter a value between 0 and
100
Configure: Tessellations to cache
Enter number of tessellations to cache<3>: Enter a
value between 1 and 10
Surface Tessellation
Determines the amount of detail for surfaces in your
drawing. The lower numbers provide less detail; the
higher numbers provide more detail but use more
tessellation lines and more memory.
Curve Tessellation
Determines the amount of detail for curves in your
drawing. The lower numbers provide less detail; the
higher numbers provide more detail but use more
tessellation lines and more memory.
Number of Tessellations to Cache
Configures your system according to memory and
performance requirements. A cache is a special memory
subsystem that stores frequently accessed information.
The 3D cache always stores at least one tessellation.
When the number of tessellations to cache is set to 1,
the tessellation for all viewports is the same and may
cause some objects in the drawing to be regenerated
as you zoom in and out.
Setting the number of tessellations to cache to 2 or
more is useful when you have more than one viewport
with different views. Increasing the number requires
more memory.
Render Options
Makes settings available for enhancing the display of
lights, materials, textures, and transparency in 3D
views. This includes objects in the 3D Orbit view and
objects shaded using the SHADEMODE command.
Configure: Render options
Enter mode [ON/OFF] : Specify whether you
want to turn on render options
Configure: Render options
Enter option [Lights/Materials/eXit] : Specify
whether you want to configure lights or materials
Configure: Lights
Enter mode [ON/OFF] : Specify whether you
want lights turned on or off
Configure: Materials
Enter mode [ON/OFF] : Specify whether you
want materials turned on or off
If Render Options is turned on, you can specify if you
want lights and materials turned on or off.
Lights
In 3D views, illuminates objects and attached materials
by lights that were defined with the LIGHT command. If
this option is not selected, or if the LIGHT command
has not been used for the drawing, then the default
lighting for 3D views is used.
Enable Materials
In 3D views, displays materials for objects that have
materials that were attached using the RMAT
command. If the object has no attached material, the
default global material is used. If this option is not
selected, or if the RMAT command has not been used in
the drawing, then no materials are displayed.
Configure: Textures
Enter mode [ON/OFF] : Specify whether you
want textures turned on or off
Configure: Transparency
Enter mode [Low/Medium/High] : Select a
transparency level
If Materials is turned on, you can also configure
textures and transparency.
Enable Textures
In 3D views, shows textures attached to objects using
the RMAT and SETUV commands. Materials must also
be turned on for textures to be visible.
Transparency
Adjusts the transparency quality to improve image
quality, but at the expense of redraw time. At the low-
quality setting, a screen-door effect achieves
transparency without sacrificing speed. At the medium-
quality setting, blending improves image quality. At the
high-quality setting, blending and extra processing
produce an image free of visual artifacts, but at the
cost of drawing speed. Materials must also be turned
on for transparency to be visible.
Geometry
Determines how to display isolines in 3D and whether to
display back faces in 3D.
Configure: Geometry
Enter option [Isolines on top/Discard backfaces]
: Specify an option to configure
Configure: Isolines on top
Enter mode [ON/OFF] : Specify whether you
want isolines on top
Configure: Discard backfaces
Enter mode [ON/OFF] : Specify whether you
want back faces to be discarded
Isolines on Top
Displays isolines for front and back faces in all shade
modes except Hidden. Isolines for the back faces are
displayed on top of the shading for the objects in 3D.
Turning this option off hides the isolines for the back
faces.
Discard Back Faces
Discards back faces when drawing objects. You cannot
see the effect of discarding back faces on some
objects, such as spheres, because you cannot see the
back face even when it is present. The effect of
discarding back faces is visible on objects such as
those that don't have a top. Discarding back faces
enhances performance.
Acceleration
Specifies whether you want to use software or
hardware acceleration in 3D.
Configure: Acceleration
Enter option [Hardware/Software/eXit] :
Specify whether you want to configure hardware or
software
Configure: Hardware
Enter option [Driver name/Geometry
acceleration/Antialias lines/eXit] :
Specify an option to configure
Available drivers: wopengl8.hdi
Enter driver name : Enter a driver name
Configure: Geometry acceleration
Enter mode [ON/OFF] : Specify whether you
want geometry acceleration turned on or off
Configure: Antialias lines
Enter mode [ON/OFF] : Specify whether you
want anti-alias lines turned on or off
If you select Hardware, you can also specify whether
geometry acceleration and anti-alias lines are turned on
or off.
Hardware
Specifies hardware acceleration. Select to use the
hardware graphics card to perform most of the drawing
tasks in 3D. This speeds up the drawing time.
When you select Hardware, the default driver is set to
the wopengl8.hdi driver that is included with AutoCAD.
If you select the Driver Name option, you can select a
driver from a list of available hardware-accelerated
drivers found in the AutoCAD drv directory. If you want
to use a hardware driver from another vendor, it must
be supported by the Heidi Graphics System.
Software
Specifies software acceleration. Select to use the
software graphics system to perform all of the drawing
tasks in 3D.
Geometry Acceleration
Specifies whether to use geometry acceleration.
Geometry acceleration must be supported by your
graphics card. See your vendor documentation for
information on your graphics card.
Using geometry acceleration makes more efficient use
of the graphics card. With this option turned on, you
are drawing in single precision. Use this option only if
you know that your drawing is within the single-
precision limit.
Anti-alias Lines
Specifies using anti-aliasing lines. Lines appear
smoother and less gradient.
Exit
Exits the 3DCONFIG command.
Seeking CADD Administrator
Location Seattle, WA
Duration 6 months+
CADD Administrator with demonstrable expertise in
Autolisp and VBA for AutoCAD. Must have experience
with AutoCAD R14, AutoCAD 2002 and Map 5.0.
Familiarity with Oracle databases, Novell Networks and
Windows 95/XP operating systems along with working
knowledge of Geographic Information Systems required.
You will be responsible for system analysis, application
design, programming and related testing and
documentation for software upgrade from AutoCAD R14
to AutoCAD 2002/Map 5.0. You will provide technical
support for 200+ users regarding AutoCAD R14, A2002
and related software, hardware and plotters through
help calls and site visits. Excellent written and verbal
communication skills with ability to interact well with
others.
Debra Season
Senior Technical Recruiter
San Ramon, CA
Lake Oswego, OR
Phoenix, AZ
Renton, WA
925-552-6007 ext 13
800-819-9357
dseason@meridiangroup.com
www.meridiangroup.com
FREE Hands-On Inventor Release 7 Workshop
Intervision is offering a free half-day class on Inventor
on Friday, August 8th from 8:30 am to noon.
Participants learn how to create parts, assemblies and
2D drawings in Inventor R7.
Seating is limited, so reserve a spot by calling Jessica
Lowe at Intervision at 408-567-4252.
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| Upcoming SFAUG Meeting |
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The next meeting will take place on Monday night,
August 4th. We will discuss how to market yourself for
today's CAD market. You will be able to gain
professional insight regarding the state of the current
CAD/CAE/CAM employment market, what the future
may bring, what technical skills you need to keep
sharp, what continuing education classes or
conferences are useful to stay current, and what
increases your chances of getting hired. Get tips on
how to market yourself, how to get an interview, how
to perform at the interview, and what a CAD
professional should expect from an employer in terms of
pay, benefits, etc. Organized by Fritz Zuhl.
Find out more....
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